D

20 basic requirements to be a qualified fashion designer-17/3/2016

Dedication  Profession

Structure design is part of style design. Garment’s various styles are actually completed by cutting and size changes. If you do not understand fabric, structure and cutting, design is only “on paper.” Pattern maker’s work is not limited to structural design and cutting. A designer who only can draw but doesn’t know pattern is certainly not a perfect and mature designer.


CZD-3 Cloth cutting machine:

CZD-3 black

ZJDB-2 Full automatic cloth end cutter

ZJDB-2


Many people think that fashion designer is a very glamorous job, but the lack of a correct understanding of garment design. They consider that garment design is just enjoying the drawing and creating the art. Here we will have a look at 20 basic requirements to be a qualified designer:


  1. Art foundation
  • Good art foundation can ensure the correct performance of design intent on paper.
  • Art training process is also the improvement process of aesthetic ability and modeling capability.
  • If your drawing ability is really good, I suggest you do a template and you can make the effect more perfect.

2. Garment structure

  • It is difficult to truly understand the meaning of garment if he or she does not know anything about structure.
  • Master some basic knowledge of design structure in order to avoid to make a joke;
  • It can help you become a complete transformation from an artist to a designer.

 


3. Garment technologies

  • we must understand the entire production process, and has some technical proficiency.
  • The production features and tips applied in design to avoid design defects on art rather than on garment.

4. Garment fabric

  • Fabric is an integral parts of garment making. It is impossible to complete the perfect combination of materials if you do not fabric.
  • contribute to easily express design intent.
  • help to know subtle changes in the market thoroughly.

 


5. Foresight consciousness

  • no forward-thinking will make the garment out of date and nobody cares.
  • too forward-thinking will make the design work too avant-garde and making product sales to be limited.
  • The establishment of forward-thinking and grasp the scale is the key to the greatest range of approval.

 

6. Aesthetics accomplishment

  • making the design work not only complies with general design principles, but is also stirring and full of artistic charm.
  • aesthetic accomplishment is divided into artistic accomplishment and life accomplishment.
  • the noble art of aesthetic taste and deep insight are the sign of good artistic accomplishment.
  • with the mind and body to feel the beauty of life; apply the sense of beauty to design and better interpret this work.
  • positive and optimistic, strive to make progress, steady, keeping innovation, unruffled& resourceful

 


7.  Personality

  • It is shallow and ridiculous to use extreme appearance to exchange the personal identity. That is the standard “take ignorance as personality”!
  • You should be concerned about whether the design is individual and how to grasp design individuality.
  • no personality, no vitality, no brand characteristics;
  • You can go with the flow of development. There can be culture-conscious training when necessary.

8. Professionalism

  • Without good support of professionalism, it is impossible to achieve great success.
  • Continuous learning will improve yourselves and you will not be replaced.
  • Problem can be solved if you can think perceptively. You can also find inspiration in other fields.

 


9 . Political and market sensitivity

  • The changes in national politics will be the largest impact on apparel market.
  • Be sensitive in politics let you always walk in the forefront.
  • International fashion trends have the same impact towards China.
  • Local policies will have certain influence to the market.

 


10.  Geography, culture

  • different geographical climate has impact on clothing style.
  • Humanity decides clothing style choosing.
  • Manners and customs and disposition restrict clothing style.
  • Local economy decides clothing styles and grades.
  • Different body types restrict the choice of clothing.

 


11.  Image design

  • Skin color restricts the choice of clothing color.
  • a single product designed to do better overall mix can think of many possibilities, and leave room for free to the consumer when combined purchase clothing.
  • always pay attention to changes in the market, shoes, shirt, hair, makeup, and even furniture and cars are popular pants might have some influence. Attention to grasp the fashion market.

 


12 . Psychology

  • Positioning middle-aged clothing will not necessarily be old-fashioned. Every one wants to become younger.
  • personalized fashion becomes a trend.
  • Every one wants to make up for some of the physical limitations and displays their advantages.
  • different occasions, different identities and other factors will determine the choice of clothing.

 


13 . Overall control and trade-offs

  • designer makes works based on cost accounting and make balance between color, amount and profits.
  • Do not be too pursuit of perfection; do not let the clothes seize people light; clothing is made to emphasize human beauty.
  • remove fussy design; do not be superfluous;
  • Try to extend product life cycle

 


14. Coordinate with sale

  • create selling point
  • product serialization and branding
  • color display overall consideration.
  • sustainably display products according to different season; do not have internal conflict; do not appear vacuum period

 


15. Whole tracking services

  • Select Fabric, thread, buttons and other related materials
  • Unexpected emergency treatment after the fabric coming into cutting workshop
  • Production Improvement
  • unmarketable product change process

 


16.  Special process

  • embroidering process
  • printing process
  • plating process
  • Watering process
  • beadwork process

17 . Brand promotion

  • model image building every year
  • special advertising design
  • fashion show related knowledge

 


18. Related abilities

  • ability to communicate with the boss
  • ability to communicate with plate-making staff
  • ability to communicate with factory staff.
  • ability to communicate with sales staff and customers

 


19 . Role transformations

  • Different methods of work in large enterprises and small enterprises
  • try to become “universal hand” in small enterprises
  • equipment limitation considerations
  • consideration of limited ability of related staff

 


20.  Design director

  • If you want to become a design director, then you also have to learn to manage other designers.
  • The annual product development plans
  • Control design works
  • personnel division and cooperation

From the above it is not difficult to find that the comprehensive grasp of garment technology is the basic requirement to be a good designer. Studying fashion design must be able to independently complete the whole process of making a garment. Through design and cutting technology learning, designers can make the garment with good shape.

Sewing is the key to fashion design. If you do not understand all kinds of sewing techniques and methods, it will also affect the structural design and tailoring learning. Sewing method and effect are parts of design. Different sewing methods can reach different sewing effects, and even special texture effects.


ZJ9800DDI-4  Computerized lockstitch sewing machine with auto thread trimmer

ZJ9800DDI-4

Some designers use “sewing effect” as a design language to try new effects. This approach is very popular in sincerity design field. This requires designers to be familiar with a variety of processing equipment in apparel industry and special sewing parts, knitting and weaving processing technology. Thus, they will be handy in use in the design.


 

ZJ2516R  Pattern program sewing machine

ZJ2516R

Leave a Reply

Your email address will not be published.